Quartermaster's Ledger

XEON · Survivor Quartermaster Series

The LedgerSupply & Salvage Catalogue

Every item known to be in circulation, what it does, and how a survivor builds it from what's lying around. Compiled from the current inventory records — updated as the stores change.

101 entries
57 craftable
44 scavengeable
10 chapters
WT = weight per unit (kg) STACK = max per slot green line= effect on use RECIPE= craftable, bench noted
I

Food & Water

Keeps the hunger and thirst gauges off zero.

6 entries

Water Bottle

Drink

“Sealed bottled water.”

WT 0.6 · STACK 6
+35 thirst
Purify Water · Cooking Bench
  • Dirty Water
  • Charcoal
  • Rags
Found in the world

Canteen

Drink

“A full field canteen.”

WT 0.9 · STACK 1
+55 thirst
Found in the world

Dirty Water

Drink

“Scooped from wherever. Drink it and hope.”

WT 0.55 · STACK 6
+15 thirst
Found in the world

Herbal Tea

Drink

“Bitter, warm, and it takes the edge off a fever.”

WT 0.3 · STACK 5
+20 thirst, −10 infection
Cooking Bench
  • Wild Herbs
  • Water Bottle

Canned Beans

Food

“Cold, but filling.”

WT 0.45 · STACK 8
+40 hunger
Found in the world

Granola Bar

Food

“A quick bite.”

WT 0.1 · STACK 12
+15 hunger
Found in the world

MRE

Food

“Meal, ready to eat. A whole day in a bag.”

WT 0.7 · STACK 4
+65 hunger
Found in the world

Cooked Meal

Food

“Hot food. Worth the fire.”

WT 0.6 · STACK 6
+60 hunger
Cooking Bench
  • Canned Beans
  • Wild Herbs

Trail Ration

Food

“Dense, dried, packed to travel.”

WT 0.45 · STACK 6
+65 hunger
Cooking Bench
  • Granola Bar
  • Canned Beans
  • Wild Herbs
II

Medical

The chain from a torn rag to a full trauma kit — and the infection cures.

13 entries

Bandage

Medical

“Stops the bleeding.”

WT 0.08 · STACK 10
+25 health
Craft Anywhere
  • Rags
Found in the world

Splint

Medical

“Board and bindings for a broken limb.”

WT 0.4 · STACK 5
+30 health
Craft Anywhere
  • Wood Plank
  • Rags

Herbal Poultice

Medical

“Mashed herbs bound with a rag. Crude but renewable.”

WT 0.15 · STACK 10
+20 health
Craft Anywhere
  • Wild Herbs
  • Rags

Sterile Dressing

Medical

“A bandage that won’t turn the wound.”

WT 0.15 · STACK 10
+45 health
Medical Bench
  • Bandage
  • Antiseptic
  • Rags

Suture Kit

Medical

“Needle, thread, antiseptic. Closes the deep ones.”

WT 0.3 · STACK 6
+65 health
Medical Bench
  • Sewing Kit
  • Antiseptic
  • Rags

Med Kit

Medical

“Field surgery in a box.”

WT 1.4 · STACK 1
+120 health
Medical Bench
  • Sterile Dressing
  • Suture Kit
  • Painkillers
Found in the world

Adrenaline Shot

Medical

“Jams you back onto your feet.”

WT 0.1 · STACK 5
+40 health, brief speed burst
Medical Bench
  • Chemicals
  • Sewing Kit
  • Pills

Trauma Kit

Medical

“Everything, in one bag.”

WT 2.2 · STACK 1
+190 health, then slow regen for 15s
Medical Bench
  • Med Kit
  • Blood Bag
  • Adrenaline Shot

Painkillers

Medical

“Takes the edge off.”

WT 0.05 · STACK 5
+40 health
Medical Bench
  • Pills
  • Water Bottle
Found in the world

Antibiotics

Medical

“A real course. Beats the infection back and holds it there.”

WT 0.1 · STACK 5
−50 infection, halts the rise ~3 min
Medical Bench
  • Pills
  • Antiseptic
  • Chemicals

Antidote Serum

Medical

“Experimental. Clears the infection outright.”

WT 0.2 · STACK 3
−100 infection (full cure)
Medical Bench
  • Antibiotics
  • Blood Bag
  • Wild Herbs

Pills

Medical

“An unlabelled blister pack. Mostly painkillers.”

WT 0.02 · STACK 20
Raw material — no direct use
Found in the world

Blood Bag

Medical

“Type O, still cold. Field transfusion.”

WT 0.5 · STACK 5
Raw material — no direct use
Found in the world
III

Materials & Components

Salvage. Doesn’t do anything by itself — everything above is built from this.

32 entries

Scrap Metal

Material

“Salvage. Useful later.”

WT 0.6 · STACK 20
Raw material
Found in the world

Cloth

Material

“Torn fabric.”

WT 0.1 · STACK 30
Raw material
Found in the world

Rags

Material

“Torn strips of cloth. Dressings, wicks, cordage.”

WT 0.05 · STACK 40
Raw material
Craft Anywhere
  • Cloth
Found in the world

Duct Tape

Material

“Fixes almost anything.”

WT 0.3 · STACK 5
Raw material
Found in the world

Wood Plank

Material

“A length of board. Handles, hafts and shafts.”

WT 0.8 · STACK 20
Raw material
Found in the world

Metal Pipe

Material

“Cut steel pipe. Shafts and polearms.”

WT 1 · STACK 20
Raw material
Found in the world

Metal Sheet

Material

“Flattened, trimmed steel plate.”

WT 1.6 · STACK 15
Raw material
Metalworking Bench
  • Scrap Metal
Found in the world

Nails

Material

“A fistful of nails. Spikes and fixings.”

WT 0.02 · STACK 50
Raw material
Found in the world

Sharpened Scrap

Material

“Ground-down metal offcuts with an edge.”

WT 0.35 · STACK 20
Raw material
Found in the world

Saw Blade

Component

“A circular saw blade. Still bites.”

WT 0.7 · STACK 10
Raw material
Found in the world

Grinder Disc

Component

“An angle-grinder cutting disc.”

WT 0.3 · STACK 10
Raw material
Found in the world

Brake Disc

Component

“A car brake rotor. Heavy, hard, round.”

WT 2.2 · STACK 10
Raw material
Found in the world

Road Sign

Material

“A metal road sign, prised off its post.”

WT 1.4 · STACK 5
Raw material
Found in the world

Gunpowder

Component

“Loose propellant. For hand-loading rounds.”

WT 0.05 · STACK 20
Raw material
Ammo Bench
  • Chemicals
  • Charcoal
Found in the world

Spent Casings

Material

“Empty brass. Re-loadable with powder and lead.”

WT 0.02 · STACK 50
Raw material
Found in the world

Charcoal

Material

“Burnt wood. Filters water, makes powder.”

WT 0.1 · STACK 30
Raw material
Cooking Bench
  • Wood Plank

Canvas

Material

“Heavy woven fabric. Packs and armour backing.”

WT 0.5 · STACK 15
Raw material
Sewing Bench
  • Cloth
Found in the world

Webbing Straps

Material

“Nylon strapping and buckles.”

WT 0.1 · STACK 30
Raw material
Sewing Bench
  • Rags

Sewing Kit

Component

“Needles and heavy thread. Stitches cloth and skin.”

WT 0.15 · STACK 10
Raw material
Sewing Bench
  • Wire
  • Cloth
Found in the world

Antiseptic

Chemical

“Disinfectant. Keeps a wound from turning.”

WT 0.2 · STACK 15
Raw material
Medical Bench
  • Alcohol
  • Chemicals
Found in the world

Wire

Component

“Coiled copper wire, stripped from cabling.”

WT 0.15 · STACK 30
Raw material
Found in the world

Electronics

Component

“Salvaged boards, switches, small motors.”

WT 0.4 · STACK 15
Raw material
Found in the world

Chemicals

Chemical

“Bleach, solvents, fertiliser — volatile stuff.”

WT 0.6 · STACK 15
Raw material
Found in the world

Alcohol

Chemical

“High-proof spirit. Disinfects, burns, numbs.”

WT 0.5 · STACK 15
Raw material
Distill Moonshine · Cooking Bench
  • Wild Herbs
  • Dirty Water
  • Charcoal
  • Empty Bottle
Found in the world

Empty Bottle

Material

“A glass bottle. Holds liquid — or fire.”

WT 0.3 · STACK 15
Raw material
Found in the world

Wild Herbs

Material

“Foraged leaves and roots with some use in them.”

WT 0.05 · STACK 30
Raw material
Found in the world

Kevlar Scrap

Material

“Cut ballistic panel from a ruined vest.”

WT 0.6 · STACK 15
Raw material — rare
Found in the world

Batteries

Component

“AA cells.”

WT 0.2 · STACK 8
Raw material
Found in the world

Lighter

Component

“Still has fuel.”

WT 0.05 · STACK 1
Raw material
Found in the world

Engine Parts

Component

“Belts, plugs, filters, gaskets. Fixes engines at a mechanic.”

WT 1.5 · STACK 20
Raw material
Found in the world

Performance Parts

Component

“Forged internals and tuning hardware. Installs upgrades at a mechanic.”

WT 2 · STACK 20
Raw material
Found in the world

Rubber

Material

“Cut strips of tyre rubber.”

WT 0.4 · STACK 20
Raw material
Found in the world
IV

Armour

Absorbs damage before your health does. Depletes with hits; craft another.

5 entries

Scrap Plate Vest

Armour

“Road signs and sheet metal lashed to a harness.”

WT 4 · STACK 2
+15 armour
Sewing Bench
  • Scrap Metal
  • Rags
  • Duct Tape

Padded Vest

Armour

“Layered cloth and rag. Stops a bite, softens a round.”

WT 3.2 · STACK 2
+30 armour
Sewing Bench
  • Cloth
  • Rags
  • Sewing Kit

Plated Vest

Armour

“Steel plate over padding. Heavy.”

WT 6 · STACK 1
+55 armour
Sewing Bench
  • Padded Vest
  • Metal Sheet
  • Webbing Straps
  • Duct Tape

Riot Armour

Armour

“Salvaged ballistic panels on a proper carrier.”

WT 7.5 · STACK 1
+80 armour
Sewing Bench
  • Plated Vest
  • Kevlar Scrap
  • Webbing Straps

Military Carrier

Armour

“Full plate carrier. The best you can build.”

WT 8.5 · STACK 1
+100 armour (the cap)
Sewing Bench
  • Riot Armour
  • Kevlar Scrap
  • Metal Sheet
V

Tools & Carry Gear

Fuel, field repairs, a distraction, and the packs that expand what you can carry.

9 entries

Jerry Can

Fuel

“Dented steel can. Fill it at a pump, pour it into a tank.”

WT 1.2 · STACK 1
Holds up to 6.5 L; usually found ~90% dry
Found in the world

Basic Repair Kit

Component

“A rough field patch.”

WT 3 · STACK 3
Repairs ~15% of a vehicle
Craft Anywhere
  • Scrap Metal
  • Engine Parts

Tyre Repair Kit

Component

“Plug and re-inflate one blown tyre.”

WT 1.4 · STACK 3
Fixes one flat tyre
Craft Anywhere
  • Rubber
  • Duct Tape

Reinforced Repair Kit

Tool

“A proper patch job.”

WT 3.6 · STACK 3
Repairs ~35% of a vehicle
Metalworking Bench
  • Basic Repair Kit
  • Metal Sheet
  • Duct Tape

Noise Maker

Tool

“A wind-up racket on a timer.”

WT 0.6 · STACK 5
Draws nearby infected to where it’s dropped, ~15s / ~55m
Ammo Bench
  • Electronics
  • Wire
  • Batteries
  • Scrap Metal

Rope

Tool

“Braided cordage.”

WT 0.6 · STACK 10
Raw material
Craft Anywhere
  • Rags

Satchel

Tool

“A slung canvas bag.”

WT 1.2 · STACK 1
+3 slots, +6 kg capacity while carried
Sewing Bench
  • Canvas
  • Rope
  • Webbing Straps

Backpack

Tool

“A stitched-together pack frame.”

WT 2.2 · STACK 1
+6 slots, +12 kg capacity while carried
Sewing Bench
  • Canvas
  • Rope
  • Webbing Straps
  • Duct Tape

Military Rucksack

Tool

“MOLLE rig, the real thing.”

WT 3.2 · STACK 1
+10 slots, +22 kg capacity while carried
Sewing Bench
  • Backpack
  • Kevlar Scrap
  • Webbing Straps
VI

Ammunition

Rounds. Sit in the pack while holstered, load into the gun while drawn.

3 entries

Pistol Ammo

Ammo

“Rounds for pistol-class weapons.”

WT 0.011 · STACK 250
Loads into a matching clip on reload
Ammo Bench12×
  • Gunpowder
  • Spent Casings
  • Scrap Metal
Found in the world

Shotgun Shells

Ammo

“Rounds for shotgun-class weapons.”

WT 0.045 · STACK 96
Loads into a matching clip on reload
Ammo Bench
  • Gunpowder
  • Spent Casings
  • Scrap Metal
Found in the world

Crossbow Bolts

Ammo

“Bolts for the crossbow.”

WT 0.09 · STACK 30
Loads into a matching clip on reload
Ammo Bench
  • Wood Plank
  • Scrap Metal
Found in the world
VII

Weapon Attachments

Right-click a drawn weapon → Attach. First matching slot wins.

9 entries

Suppressor

Attachment

“Screws onto the muzzle. Quietens the shot.”

WT 0.45 · STACK 3
Fits: muzzle
Found in the world

Weapon Flashlight

Attachment

“Under-barrel light.”

WT 0.2 · STACK 3
Fits: rail
Found in the world

Foregrip

Attachment

“Steadier aim on automatics.”

WT 0.25 · STACK 3
Fits: grip
Found in the world

Rifle Scope

Attachment

“Standard magnified optic.”

WT 0.6 · STACK 3
Fits: scope
Found in the world

Sniper Scope

Attachment

“Long-range glass.”

WT 0.8 · STACK 3
Fits: scope
Found in the world

Thermal Scope

Attachment

“Sees heat through the dark.”

WT 0.85 · STACK 2
Fits: scope
Found in the world
VIII

Explosives

Improvised throwables, built at the Ammo bench.

4 entries

Molotov

Weapon

“A bottle, a rag, and a reason to run.”

WT 0.55 · STACK 10
Throwable fire bomb
Ammo Bench
  • Empty Bottle
  • Alcohol
  • Rags
  • Lighter

Pipe Bomb

Weapon

“Powder and nails in a length of pipe.”

WT 0.55 · STACK 10
Throwable fragmentation charge
Ammo Bench
  • Metal Pipe
  • Gunpowder
  • Nails
  • Wire

Improvised Grenade

Weapon

“Sheet metal wrapped tight around powder and nails.”

WT 0.45 · STACK 10
Throwable fragmentation charge
Ammo Bench
  • Metal Sheet
  • Gunpowder
  • Nails
  • Wire

Smoke / Tear Gas

Weapon

“A bottle of chemicals and char, corked and thrown.”

WT 0.45 · STACK 10
Throwable smoke screen
Ammo Bench
  • Empty Bottle
  • Chemicals
  • Charcoal
IX

Survival Weapons

What a survivor actually carries — the 23-piece salvage arsenal.

20 entries

Scrap Hammer

Weapon

“A block head taped to a length of pipe.”

WT 2 · STACK 1
Melee — heavy
Metalworking Bench
  • Metal Pipe
  • Scrap Metal
  • Duct Tape

Sign Bat

Weapon

“A sharpened road sign on a pole.”

WT 1.6 · STACK 1
Melee — medium
Metalworking Bench
  • Road Sign
  • Wood Plank
  • Duct Tape

Claw Pick

Weapon

“A rough pick on a haft.”

WT 1 · STACK 1
Melee — light
Metalworking Bench
  • Wood Plank
  • Sharpened Scrap
  • Nails

Reinforced Bat

Weapon

“A bat wrapped in scrap and studded with nails.”

WT 1.1 · STACK 1
Melee — medium
Metalworking Bench
  • Wood Plank
  • Scrap Metal
  • Nails

Bladed Bat

Weapon

“A saw blade bolted through the business end.”

WT 1.3 · STACK 1
Melee — heavy
Metalworking Bench
  • Wood Plank
  • Saw Blade
  • Nails

Brake Disc Axe

Weapon

“A car brake rotor lashed on as an axe head.”

WT 2.1 · STACK 1
Melee — heavy
Metalworking Bench
  • Brake Disc
  • Metal Pipe
  • Duct Tape

Wrench Knife

Weapon

“A blade welded into the jaw of a wrench.”

WT 0.7 · STACK 1
Melee — light
Metalworking Bench
  • Scrap Metal
  • Sharpened Scrap
  • Duct Tape
Found in the world

Spiked Sickle

Weapon

“A sickle with extra spikes welded along the blade.”

WT 1 · STACK 1
Melee — medium
Metalworking Bench
  • Sharpened Scrap
  • Nails
  • Metal Pipe

Scrap Halberd

Weapon

“A blade lashed to a long pole.”

WT 2.2 · STACK 1
Melee — heavy, long reach
Metalworking Bench
  • Metal Pipe
  • Sharpened Scrap
  • Duct Tape

Grinder Staff

Weapon

“An angle-grinder disc on a shaft, still spinning.”

WT 1.8 · STACK 1
Melee — heavy
Metalworking Bench
  • Metal Pipe
  • Grinder Disc
  • Batteries
  • Duct Tape

Saw Hatchet

Weapon

“A circular saw blade fixed to a wrench handle.”

WT 1.2 · STACK 1
Melee — medium
Metalworking Bench
  • Saw Blade
  • Scrap Metal
  • Sharpened Scrap
  • Duct Tape

Welded Axe

Weapon

“A welded plate-metal axe head on a pipe.”

WT 2.2 · STACK 1
Melee — heavy
Metalworking Bench
  • Scrap Metal
  • Sharpened Scrap
  • Metal Pipe
  • Duct Tape

Flashlight

Weapon

“Still bright. Doubles as a light source.”

WT 0.3 · STACK 1
Melee-equippable light
Metalworking Bench
  • Electronics
  • Wire
  • Scrap Metal
  • Batteries

Machete

Weapon

“A real machete.”

WT 0.9 · STACK 1
Melee — medium
Found in the world

Hunting Hatchet

Weapon

“A tactical hatchet.”

WT 1 · STACK 1
Melee — medium
Found in the world

Fire Axe

Weapon

“Emergency equipment. Still sharp.”

WT 2 · STACK 1
Melee — heavy
Found in the world

Katana

Weapon

“A collector’s piece, now a survival tool.”

WT 1.4 · STACK 1
Melee — heavy
Found in the world

.357 Revolver

Weapon

“A Colt Python. Six rounds, heavy hitting.”

WT 1.5 · STACK 1
Ranged — clip 6, pistol ammo
Found in the world

Hunting Shotgun

Weapon

“A sawn hunting shotgun.”

WT 2.8 · STACK 1
Ranged — clip 8, shotgun shells
Found in the world

Crossbow

Weapon

“A modern hunting crossbow with a scope.”

WT 3 · STACK 1
Ranged — clip 1, bolts
Found in the world
X

Infected Drops

What each class carries when it goes down, and how a red zone changes the roll.

5 classes + baseline

How a kill rolls loot: every class has its own drop chance (does the corpse drop anything at all) and a roll count (how many pulls from its table — duplicate pulls just stack the count). Killing inside an active red zone bumps the class one rung up the ladder — Lurker → Psycho → Grunt → Freak — and adds one extra roll on top; a Screamer has no rung of its own on that ladder, so a red-zone Screamer kill bumps straight to Psycho. The zone's own rarity multiplier also makes the tougher classes more likely to be the thing you killed in the first place. The percentages below are each item's share of its class's table, not a flat chance out of 100 — fold in the class's drop chance and roll count above each list for the real odds. The small mono id under each item name is its raw Config.Items key — what /giveitem and the loot tables both use.

Who You're Fighting · Day
Lurker77%
Psycho14%
Screamer4%
Grunt4%
Freak1%
Who You're Fighting · Night / Red Zone
Lurker63%
Psycho23%
Screamer6%
Grunt6%
Freak2%

Lurker

Day 77%

“The everyday shambler. Slow, common, and the one you'll put down a hundred times before the run's over.”

HP 180 · Headshot Kill · Bite 5 · Infect 10%
45% drop chance · 1–2 rolls
  • Granola Bargranola25%×1–2
  • Water Bottlewater21%×1
  • Clothcloth15%×1–2
  • Scrap Metalscrap_metal13%×1–2
  • Canned Beanscanned_food11%×1
  • Bandagebandage11%×1
  • Painkillerspainkillers5%×1

Psycho

Day 14%

“Feral and fast on the chase, spots you from way out. Runs light — ammo and pills over calories.”

HP 155 · Headshot Kill · Bite 8 · Infect 14%
55% drop chance · 1–2 rolls
  • Bandagebandage18%×1–2
  • Pistol Ammoammo_pistol16%×5–14
  • Painkillerspainkillers13%×1
  • Pillspills11%×1–3
  • Spent Casingsspent_casing10%×3–10
  • Canned Beanscanned_food10%×1
  • Scrap Metalscrap_metal9%×1–2
  • Alcoholalcohol7%×1
  • Wrench Knifeweapon_wrenchknife3%×1
  • MREmre3%×1

Screamer

Day 4%

“Fragile support caster. A telegraphed shriek mass-aggroes every infected in earshot onto you — kill it during the wind-up to cancel. Best medical loot outside a red zone.”

HP 120 · Headshot Kill · Bite 4 · Infect 8% · Scream 70m
70% drop chance · 1–2 rolls
  • Painkillerspainkillers22%×1
  • Bandagebandage19%×1–2
  • Antisepticantiseptic17%×1–2
  • Wild Herbsherbs14%×1–3
  • MREmre12%×1
  • Canned Beanscanned_food11%×1
  • Med Kitmedkit5%×1

Grunt

Day 4%

“Armoured up. Headshots don't one-shot it — expect to dump most of a mag. A rolling scrapyard of crafting materials once it's down.”

HP 300 · ~2–3 Headshots · Bite 12 · Infect 20%
72% drop chance · 1–3 rolls
  • Scrap Metalscrap_metal20%×2–4
  • Spent Casingsspent_casing13%×4–12
  • Shotgun Shellsammo_shotgun10%×3–8
  • Sharpened Scrapsharp_scrap9%×1–3
  • Engine Partsengine_parts9%×1–2
  • Nailsnails7%×3–8
  • Chemicalschemicals7%×1–2
  • Wirewire7%×1–3
  • Rubberrubber7%×1–2
  • Duct Tapeduct_tape6%×1
  • MREmre4%×1

Freak

Day 1%

“The apex tank. Rare, brutal, and the only reliable source of armour plate and blood bags in the wild.”

HP 700 · ~4 Headshots · Bite 16 · Infect 25% · Armour 50
85% drop chance · 2–3 rolls
  • Engine Partsengine_parts17%×1–3
  • Scrap Metalscrap_metal14%×3–6
  • Med Kitmedkit11%×1
  • Kevlar Scrapkevlar_scrap10%×1–2
  • MREmre10%×1–2
  • Performance Partsperformance_parts9%×1
  • Sharpened Scrapsharp_scrap8%×1–3
  • Metal Sheetmetal_sheet7%×1–2
  • Gunpowdergunpowder6%×1–2
  • Blood Bagblood_bag5%×1
  • Jerry Canjerrycan5%×1

Baseline

Unclassed Kill

“The fallback table for a kill that reports no recognised class. Every live class above carries its own table, so this only fires on a mis-tagged or debug-spawned kill — kept here for completeness.”

Fallback Table · anti-spam cap 30 kills/10s
No direct spawn command — fallback only
48% drop chance · 1–2 rolls
  • Granola Bargranola20%×1–2
  • Water Bottlewater19%×1
  • Canned Beanscanned_food13%×1
  • Bandagebandage13%×1–2
  • Scrap Metalscrap_metal11%×1–3
  • Clothcloth9%×1–2
  • Painkillerspainkillers5%×1
  • Batteriesbatteries4%×1–2
  • MREmre3%×1
  • Jerry Canjerrycan3%×1
  • Med Kitmedkit1%×1